However, as an unintended consequence of these security measures, players who purchase the game digitally after patch1.0.3 are temporarily being capped at level 13 and not able to proceed beyond Act I. We are working to correct this as soon as possible and will provide another update when we have more details to share.Aside from the two unintended restrictions noted above, below are the standard security-related restrictions that will be in place for digital purchases until payment verification is complete:
 • No public game access for unverified digital purchasers
• No auction house access (real-money or gold) for unverified digital purchasers
• Unverified digital purchasers cannot trade items or drop items for other players to receive
• Unverified digital purchasers are not able to chat in any public or game channels
• Unverified digital purchasers cannot attach a custom message to friend requests, but they can send/accept friend requests, and play with their friends
• Global Play is not available for unverified digital purchasers
Again, we want to be perfectly clear that these are temporary restrictions (often lifted within a day and at most 72 hours) associated with digital purchases for the protection of players. We appreciate player feedback and will continue to evaluate the best methods for ensuring a positive game experience for everyone. Blizzard recently mentioned to a user that they were actually looking into fixing an exploit for the Real-Money Auction which was the cause for the user having his $250.00 delayed in payment given a similar glitch. Rumor has it that this glitch will be hotfixed soon enough if it hasn’t already been hotfixed. There’s really only one way to find out, right?! Blizzard has been keeping a close-lid on all things Real-Money Auction House related, mainly because it’s the bread and butter for Diablo III. It’s quite sad that the main draw to the game is the implementation of loot gambling for real money.