Whirlwind is an iconic Diablo II skill, wherein the barbarian spins furiously and damages any enemies in his path.
- Crimson – Shoots bits of rock and gravel in every direction, dealing area effect damage.
- Indigo – Barbarian spawns smaller whirlwinds which deal direct damage.
- Obsidian – Provides the barbarian with immunity to immobilizing effects.
- Golden – Reduced Fury cost.
- Alabaster – Critical strikes confuse enemies, forcing them to attack their allies for a short time.
Sweeping Wind is a combo skill that lashes out against all enemies surrounding the monk, creating a vortex of damaging wind that increases in damage and radius across three stages.
- Crimson – A flurry of blades increases Sweeping Wind’s damage.
- Indigo – Expands the area of effect and strikes enemies with additional fire-based attacks.
- Obsidian – A persistent whirlwind surrounds the monk, dealing damage to any foes that come into contact.
- Golden – Increases Spirit regeneration.
- Alabaster – A powerful sandstorm billows with the monk’s attacks, damaging enemies and knocking them back.
Ray of Frost is a wizard spell that damages and freezes enemies caught in the beam, slowing their movement and attack speed.
- Crimson – Beam increases in damage the longer it remains in use, to a cap.
- Indigo – Wizard is surrounded by a swirling vortex of sleet, damaging any foes that come into contact.
- Obsidian – Decreases beam damage, but increases reduction in target movement and attack speed.
- Golden – Arcane Power cost reduced.
- Alabaster – Enemies slain by Ray of Frost have a chance to leave an area of ice on the ground where they die, damaging other enemies if they move through it.